Creative product may include: | platforms: digital media, such as CDs, DVDs, films, games consoles, kiosks, mobile phones, personal digital assistants (PDAs), slide shows, television, videos and websites tactile media, such as displays, exhibitions, presentations and print publications two and three-dimensional visual forms: digital media, such as animation, audio, code/script, film, graphic, image, modelling, text and video tactile media, such as cardboard, clay, fabric, fibre, film, glass, ink, lacquer, latex, leather, metal, paint, paper, photograph, plaster, plastic, pulp, resin, rubber, sand, stone, wax, wire and wood types: business and corporate community educational and training entertainment ephemeral experiences information personal promotional. |
Information sources may include: | copyright and legal representatives innovative industry practitioners electronic and print media, including news, reviews and articles employee association or union representatives, and other sources of industrial relations information events, such as industry functions, conferences, trade fairs, community activities, expositions, exhibitions, festivals, social events and symposiums government bodies and associated publications industry associations internet libraries and archives, such as text, film, video, sound and graphic lifestyle and contemporary issues magazines museums, galleries and studios national and international journals, such as art, computing and design journals personal observations and experience professional competitions and awards retail and wholesale suppliers of products and services technical publications and reference books training programs, seminars, workshops, master classes and professional development opportunities. |
Design and production requirements may include: | access to resources, such as: software, including authoring, composition, drafting, drawing, graphics, image capture, image manipulation and page layout equipment, including computer hardware, drawing tools, and hand and power tools medium, including digital and tactile aesthetic considerations, such as: features finish style, including interactive or static commercial considerations, such as: budget and costs, including design, production and marketing business risk feasibility manufacturability marketability production method, such as mass, batch or one-off profitability sustainability timeframe viability cultural, ethical and social considerations, such as: accessibility benefits equity user friendliness functional considerations, such as: efficiency and effectiveness ergonomics instructional integrity reliability spatial regulatory and technical considerations, such as: conditions of use environmental health and safety industry and/or design standards legal, contractual and copyright licensing, such as product or open source medium characteristics and capabilities ownership and intellectual property. |
Critical thinking techniques may include: | analysing and evaluating actions and policies clarifying issues, values and standards comparing similar situations comparing and contrasting ideals with practice comparing and evaluating beliefs, interpretations and theories developing criteria for evaluation distinguishing relevant from irrelevant facts examining and evaluating assumptions exploring implications and consequences generating and assessing solutions making interdisciplinary connections making plausible inferences and predictions noting significant similarities and differences reading and listening critically recognising contradictions transferring insights to new contexts using critical vocabulary. |